Segunda-feira, 19 de Maio de 2008

Sega Gamer's Day 2008: Imagens de Golden Axe: Beast Rider


Cortesia da Jeux France




publicado por DC_Comics_fan às 15:00
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Quinta-feira, 15 de Maio de 2008

IGN: Sonic Unleashed está bem encaminhado!




O portal IGN teve a oportunidade de estar frente-a-frente com o novo Sonic Unleashed com esta afirmando que o jogo está bem encaminhado. Mais detalhes a seguir...

publicado por DC_Comics_fan às 20:15
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Terça-feira, 5 de Fevereiro de 2008

Preview de Condemned 2: Bloodshot no programa X-Play

publicado por DC_Comics_fan às 12:19
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Sexta-feira, 9 de Novembro de 2007

As regras de The Club

Fiquem a conhecer melhor o mundo violento de The Club, um jogo de acção em 3D co-produzido pela Bizarre Creations e Sega onde integras um jogo ilegal onde a única regra é matar ou morrer.
publicado por DC_Comics_fan às 19:21
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Segunda-feira, 24 de Setembro de 2007

Entrevista da a Simon Jeffrey



O site de notícias falou com Simon Jeffrey, o presidente da filial americana da Sega sobre os projectos ocidentais e porque a lista de lançamentos do final de ano darão razões a todos para ficarem contentes.

Na entrevista, Jeffrey fala sobre as boas relações com a filial europeia, a Sega Europe, o desejo da Sega em tornar-se o maior estúdio de jogos ocidental, também sobre possíveis aquisições doutros estúdios e as consolas em geral(não pretendem abandonar a PS2 tão cedo).


INTERVIEW: Sega of America

Simon Jeffrey President and COO
September 21

The US division of Sega works so closely with Europe, Simon Jeffrey calls them a ‘happy family’. Here, he tells Tim Ingham what lies ahead for his Stateside team – and his reasons to be cheerful this Q4…

JOURNALISTS have the luxury of rehashing a standard introduction to corporate profiles of Sega. So long as you shoehorn in the obligatory Sonic reference and mention the ‘tragic demise’ of the company’s console manufacturing epoch with a retro tear in your eye, you’re on course.

Then it’s easy street: throw in some textbook obsequious remarks such as ‘resurgent’ or ‘renaissance’ and it’s on with the show. For extra points, you can even rely on the oldest of old chestnuts: ‘a return to former glories’.

But all that’s getting a bit outdated now. The company’s rapid expansion and list of mammoth IP has proven that this particular phoenix rose from its ashes long ago – and that it is now soaring again.

It’s a message that the company’s US president Simon Jeffrey is certainly keen to get across.

“We’re well on our way to being one of the real leading publishers in the West,” he tells MCV. “We can’t say that we’ve completely fulfilled our ambition in the US and Europe just yet. But that’s just because any such aspiration that is claimed to be fulfilled is too binary.

“You can very much expect to see us climb the publisher tables in the next few years on both sides of the pond. Indeed, we already are.”

The publisher’s Q4 line-up may well be the strongest in its short history as a pure software company, with truly massmarket titles like Mario & Sonic At The Olympic Games and the novel-turnedblockbuster-movie adaptation The Golden Compass waiting in the wings.

Jeffrey says that the unique synergy between Sega’s European and North American offices puts it in a truly exclusive position.

“[Sega European president] Mike Hayes and his team are some of the most terrific people in the entire games business,” he explains. “We really all do get on like one big happy family. Most publishers are predominantly European, or predominantly American. We call ourselves Sega West – and we are equals. It’s a model that we think truly brings unique advantages and strengths.”

Those strengths include stealing a march on rivals when it comes to new formats, it would seem. Following a notably strong PS3 launch line-up – with titles such as Virtua Fighter 5, Virtua Tennis 3, Full Auto 2, Sonic The Hedgehog and World Snooker Championship 2007 all hitting UK stores in March – Jeffrey also claims that the company was a fast supporter of Wii. So fast, in fact, that he believes his employer was actually the first publisher to spot the console’s potential to transform a generation.

Jeffrey explains: “Sega can proudly beat our collective chests and say that at E3 2005, when much of the industry was saying that Nintendo had already lost the next-gen race, we were saying: ‘Hang on a minute, this is a great idea. Nintendo is pulling out of the arms race and headed in a completely different direction – a mass market direction.’

The great Wii line-up we have this year – NiGHTS, Mario & Sonic At The Olympic Games and Ghost Squad, which uses the Wii Zapper – are testament to our decision.”

Jeffrey’s enthusiasm for Wii continues with his belief that the ease and relative value of developing for the console will mean that it houses more creative titles than its rivals over the next two years.

“There is no doubt that we will see more risks, and therefore more creativity on both the Wii and the DS in the next couple of years,” he explains.

“Just look at what EA is already doing on the Wii – EA doesn’t do that kind of game. We also sees the same trend emerging on Xbox Live Arcade and on PlayStation Network.

“A new Peter Molyneux or Will Wright could well be cutting their teeth on this stuff right now.”

“We will probably see a fair bit of standardisation for a while from thirdparty publishers in the games that they develop for 360 and PS3, as the huge development costs are ‘rationalised’.

“The industry will certainly be looking at Sony and Xbox to bring along as much new IP as possible, to whet consumers’
appetites for new and original games.”

Jeffrey reserves comparable enthusiasm for the PS2 – promising that Sega will not make the mistake of leaving the format stranded too early.

“We believe that the PS2 will be around for quite some time,” he says. “This generation of hardware will have longer legs than any previous generation, and that’s definitely healthy for the industry.

“We expect Sony to price manage the PS2’s shelf life for another two or three years at least. PS2 high profile titles, especially ‘wide market’ and licensed titles, will absolutely be part of the Sega portfolio going forwards.”

However, it’s the next-gen formats that Sega is no doubt looking to develop for – and Jeffrey admits that the
company is “still on the lookout” for potential buyouts of US and UK studios.

Sega West’s executive team obviously has ambitious goals – and the financial clout to get them there. With a slew of eye-catching Q4 releases at the ready and a jumbo line-up for 2008, it looks like those stock Sonic-referencing article introductions may permanently be a thing of the past.
publicado por DC_Comics_fan às 11:00
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Quarta-feira, 5 de Setembro de 2007 entrevista Nick Davies sobre The Club


The Club é o novo jogo que resulta da parceria entre a Sega e a célebre Bizzare Creations, que desenvolveu há uns anos atrás, certos jogos como Fur Fighters e o clássico Metropolis Street Racer cuja sequela Project Gotham Racing, é uma das séries de renome na Xbox e Xbox 360 com a quarta entrega deste jogo a sair brevemente.
O site Playstation Universe aproveitou para entrevistar Nick Davies, o design manager, sobre as últimas novidades sobre o jogo, nomeadamente detalhes sobre o argumento, mapas e armas.
É de notar que uma das possíveis inspirações deste jogo é o filme The Running Man(e outro exemplo mais recente The Condemned - Os Condenados), onde se organizam combates até à morte secretos.
A entrevista de páginas, é um nadinha grande demais por isso, os interessados em lê-las até ao fim, podem clicar no link abaixo:
publicado por DC_Comics_fan às 13:52
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Segunda-feira, 3 de Setembro de 2007

Leipzig GC 2007 - Novo vídeo do modo online de Virtua Fighter 5

O site Gamersyde filmou este vídeo duma partida de jogo online de VF 5 versão 360 no booth da Sega na feira alemã de videojogos.
publicado por DC_Comics_fan às 16:58
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Sexta-feira, 31 de Agosto de 2007

PAX 2007 - Entrevista de Universe at War: Assault Earth

publicado por DC_Comics_fan às 12:24
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Terça-feira, 21 de Agosto de 2007

Sega anuncia Viking: Battle of Asgard para Xbox 360 e PS3

Fonte 1 Fonte 2

As listagens de jogos nas lojas online por  vezes são uma supresa, Condemned 2: Bloodshot estava listado muito antes de ter sido oficialmente anunciado, o mesmo se passou com Sonic Rivals 2. Desta vez um misterioso jogo chamado Viking estava listado...e confirma-se.
Produzido pelo famoso estúdio europeu Creative Assembly, neste jogo de acção controlas Skarin, um novo herói que luta no mundo dos Vikings e dos seus Deuses(parece-me que God of War vai ter concorrência da pesada). O jogo está previsto para Xbox 360 e PS3 com data prevista para 2008. Em baixo fica a press release:

LONDON & SAN FRANCISCO (August 21st 2007) - SEGA® Europe Ltd and SEGA® of America, Inc. today announced VIKING: Battle For Asgard™, the latest console title from the award winning and critically acclaimed development studio, The Creative Assembly. As Skarin, a new iconic gaming hero, experience the violent yet spectacular world of the Vikings and their Gods on the Xbox 360™ video game and entertainment system from Microsoft and the Sony PlayStation® 3 computer entertainment system, early in 2008.

A fierce struggle is taking place within the realm of the Norse Gods. The Goddess Hel has been banished for defying Odin, Lord of Asgard. Angry at her fate, Hel has raised an army of undead warriors to enslave the mortal realm of Midgard, and then provoke Ragnarok - the apocalyptic battle that that will destroy Asgard and the Gods themselves. The task of stopping Hel and defending the future of mankind falls to Skarin, a promising but deeply flawed young warrior, ignorant of the true reason for his favour with the Gods…

Leave a bloody trail of dismembered foes as you master an involving and addictive combat style with destructive mythical powers and abilities. Explore vast and visually stunning open-world environments whilst slaying your enemies with a huge array of devastating and brutal combat moves. Tame mighty dragons and unleash their rain of fire, laying waste to the enemy hordes that stand in your way. Free enslaved warriors to wage war on Hel’s legion and lead them into huge, epic battles featuring colossal giants, powerful shaman, deadly assassins and Hel’s own champions. Here players can use Skarin’s emerging skills to help turn the tide of conflict with a timely murder or through the brutality of a visceral wave of slaughter.

“Skarin is a cutting edge hero in a fantastic re-imagining of Norse Mythology. Skarin is obviously a very dangerous man.” said Gary Knight, European Marketing Director SEGA Europe. “Add in his inner conflict, a confused heritage and a growing distrust of the Gods and you have the makings of gaming’s next great hero.”

VIKING: Battle For Asgard™ is due for release on Xbox 360™ and PlayStation® 3 early in 2008. For more information please visit


A fierce struggle is taking place within Asgard, the realm of the Norse Gods. The battle has escalated, spilling over to the mortal world of Midgard and now a Champion must be found, a Warrior than can sway this war that threatens the fate of Asgard and the Gods themselves.

The goddess Hel – daughter of Loki, Norse God of mischief, has been banished from the heavenly kingdom of Asgard for defying Odin’s rule. Angry at her fate, she seeks to release the ancient wolf-god Fenrir which legend tells will bring about Ragnarok - the apocalyptic battle that will destroy Asgard and the Gods. With her army of resurrected Viking warriors, Hel marches on the unsuspecting mortal realm of Midgard.

Odin’s daughter Freya, goddess of love and wisdom, is appointed the task of stopping Hel and defending the future of mankind. For her champion she chooses Skarin, a great but troubled young warrior, ignorant of the true reason for his favour with the Gods and thrust into the midst of their bitter war.

As Skarin, players will experience unparalleled battle scenes, leading the charge in a titanic clash between powerful gods and mere men. War on an unprecedented scale will rage across a beautifully realised Viking landscape. Vast, living islands, free form worlds filled with discovery, stealth, brutal combat and culminating in epic battles the like of which have never been seen on console before.


* The story of a Viking Hero. Skarin is an uncompromising force. A plaything of the gods rebelling against their selfish agenda. The definitive Viking warrior.
* Rich Viking Lore. The violent and glorious world of Viking mythology brought to stunning life. Players will write their own legends to be told around the campfire.
* Vast open world environments. Explore, uncover and fight your way across huge next gen worlds full of combat, exploration and quests.
* High impact, brutal combat engine. Experience intensely physical melee combat. Dismember enemies with deadly combat moves in a whirlwind of death.
* Mythical Powers. Tame dragons and command them to rain fire upon your enemies. Call on magic and the power of the gods to win the mortal war.
* Free your people. Liberate your Viking kinsmen from the clutches of Hel. Earn their trust and their sword arm. Fight alongside them in battle.

* Epic Battles. Lay the foundations for huge battles featuring hundreds of dynamic NPC warriors. Subtly influence the battle through targeted assassination or wade in to save stricken allies. Become one amongst many and turn the tide in favour of your kinsmen
publicado por DC_Comics_fan às 11:17
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Terça-feira, 14 de Agosto de 2007

Novo Trailer de Universe at War: Assault Earth

publicado por DC_Comics_fan às 15:14
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