Terça-feira, 26 de Junho de 2007

Entrevista a Takashi Iizuka sobre Nights: Journey Into Dreams



Fonte


O site Advanced Media Network fez 5 perguntas a Takashi Iizuka numa entrevista realizada ontem. Em baixo, encontra-se a entrevista propriamente dita:

Question #1
AMN: How has the development team made the transition from 2D into 3D with NiGHTS? Can you explain to us exactly how the game is played?

Iizuka: We originally designed the gameplay around the joy and freedom of flight system which has made NiGHTS a unique gaming experience. The sequel will embrace the same unique gameplay experience while adding a variety on new game ideas and mechanics to expand on the original. The sequel is being designed to fully utilize the Wii remote so that the player can intuitively execute a wide variety of game actions being designed for the sequel. We also are creating a brand new story surrounding two new characters and the challenges they overcome with the help of NiGHTS.

Question #2
AMN: Is there any truth to the rumors that the game was originally in development for Xbox 360 and or PlayStation 3? If this is true, why move it to Wii?

Iizuka: I’ve always wanted to make the sequel to the original NiGHTS, and we would love to bring NiGHTS to other platforms, however, the unique gameplay in NiGHTS and the innovative Wii controller seemed to be a perfect fit. It’s reminiscent of when we released the original NiGHTS with Sega’s 3D controller. That said…we can’t think about anything else but stay focused on creating a sequel that we hope you will all love!

Question #3
AMN: How does the game use the Wii-mote?

Iizuka: Originally, NiGHTS (for Sega Saturn) was released a very special 3D controller that intensified the flight experience. With the Nintendo Wii, I thought it would be a perfect chance to attempt to recreate that innovative flight experience once again. We’re also are currently investigating a way to integrate nunchuck into NiGHTS’ gameplay so that we could cater to those gamers that are more comfortable using a more “traditional-style” controller configuration.

Question #4
AMN: Will there be any kind of multiplayer mode? What about online support, other than WiiConnect24 (such as online multiplayer)?

Iizuka: We are investigating the possibility of adding an online component for the sequel since we think it’s a very important feature, but we haven’t finalized anything just yet but look forward to us announcing more details in the very near future.

Question #5
AMN: Why bring back NiGHTS? What made SEGA decide to do a new entry in the 10-year-old series?

Iizuka: Making the sequel was never a plan to bring back NiGHTS. On the contrary to that thought, when I originally created NiGHTS, I always wanted to create a sequel. I had hoped to someday be given the chance to give our loyal NiGHTS fans another adventure and now we’ve come full circle as that challenge is before me. I hope you will enjoy it as much as the original.
publicado por DC_Comics_fan às 15:36
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